Created in collaboration with a 17-person team of programmers, writers, and visual artists, the game addresses themes of radicalisation, trust, and personal responsibility through a branching dialogue system set in a stylised dystopian world.
Developed over 48 hours under the Game Jam’s annual theme “Bubble”, Party Burst places players at the edge of a political echo chamber. Tasked with reconnecting with old friends drawn into a cult-like movement, players must navigate dialogue choices that balance suspicion and trust. Misjudging the emotional landscape can lead to failure, not just for the player, but for the characters they aim to save.
Musically, the game draws from a cyberpunk-inspired aesthetic. The soundtrack features character-specific themes, ambient layers, and reactive music systems implemented via FMOD and integrated into the Godot engine. The music team composed adaptive A-B-A’ forms and contrasting endings, from solo piano to abstract sound design, aligning closely with player decisions and emotional pacing.
While rooted in game development, Party Burst also functions as a broader artistic statement against extremism, using narrative interactivity and sound to reflect on how social environments shape belief and identity. A Steam release is still planned, with proceeds pledged to support anti-fascist and LGBTQ+ initiatives.